0.2 / Resources

Roadmap

The Infinity Gems vision: from a collaborative hub to a complete creative ecosystem.

Development milestones

Planning schedule. Dates do not confirm availability and may change during development.

  1. November 2024 Q4Phase 0

    Founding of Black Spectre

    Establishing the foundation for a next-generation creative ecosystem.

  2. January 2026 Q1Phase 1

    Start development of the prototype

    Building a robust Web-GPU based engine and native USD pipeline for the collaborative hub.

  3. April 2026 Q2Phase 1

    Development of MVP

    Implementing real-time collaboration and powerful AI-driven workflows.

  4. July 2026 Q3Phase 1

    Private alpha release

    Testing the core Web-GPU engine and collaborative features with initial users.

  5. September 2026 Q3Phase 1

    Release candidate

    Finalizing the ultimate collaborative hub for public deployment.

  6. December 2026 Q4Phase 2

    Start development

    Introducing Vulkan compatibility and generative 2D/3D assets.

  7. April 2027 Q2Phase 2

    Release candidate

    Launching a sophisticated suite for advanced shading, lighting, and compositing.

  8. July 2027 Q3Phase 3

    Start development

    Integrating tools for modeling, texturing, and animation to unify the creative process.

  9. September 2028 Q3Phase 4

    Start development

    Advanced robotics integration, real-world physics simulations, and AI-driven spatial intelligence.

Follow the development.

Explore the ideas and decisions behind Infinity Gems.

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