About the Role
You’ll work directly within our studio pipeline creating 3D assets, environments, and animations for film, games, and interactive experiences. This is a role for someone who is comfortable moving between modeling, rigging, and rendering without losing momentum.
What You’ll Do
- Create high-quality 3D models, environments, and characters using Blender and industry-standard tools.
- Collaborate with directors and art directors to ensure visual consistency across projects.
- Optimize assets for real-time and web-based rendering workflows.
- Contribute to building a reusable asset library for future productions.
What We’re Looking For
- 3+ years of experience as a 3D artist in film, games, or advertising.
- Strong proficiency in Blender; experience with Houdini or Cinema 4D is a plus.
- Portfolio demonstrating cinematic quality and storytelling sensibility.
- Comfortable working within an agile, iterative production environment.
- Bonus: experience with WebGL or real-time rendering pipelines.
What We Offer
- Competitive salary.
- Creative freedom and direct collaboration with the director.
- Flexible hours and hybrid work options from Medellín.
- Involvement in original IP projects from day one.